Wednesday, November 5, 2008

Dragon Noir Special Rules

Here is a list of the special rules used in the SOBH conversion of Dragon Noir.
There are a few custom rules I wrote or gleaned off the SOBH forum.

You can copy these rules into Ray Forsythe html warband builder for SOBH.

I used the custom rules to record specials that are against certain types.

Dragon Noir Special Rules
Acrobat;3;
Amphibious;3;
Animal;-3;
Armored;3;
Artificial;3;
Assassin;15;p;
Beastmaster;8;
Berserk;3;
Big;3;
Bodyguard;3;
Burrowing;4;
Cleric;15;p;
Clinging;3;
Combat Master;10;p;
Coward;-2;
Danger Sense;3;
Dashing;3;
Desert Walk;3;
Distract;12;
Drain;8;
Elementalist;15;p;
Entangle;15;
Epic Attack;5;p;
Evil;0;
Fearless;3;
Flying;10;
Forester;3;
Free Disengage;3;
Ghost Blade;2;
Giant Slayer;3;
Glancing Blow;5;
Good;0;
Greedy;-2;
Gregarious;3;
Group Fighter;3;p;
Hatred;3;
Heavy Armor;5;
Hero;15;p;
Huge;5;
Leader;15;p;
Lethal;3;
Long Move;10;
Magic Resistance;2;
Magic-User;15;p;
Mighty;3;
Mountaineer;2;
Mounted;6;
Mutant;3;
Necromancer;15;p;
Opportunistic;4;
Paladin;2;
Poison;3;
Quick Shot;7;
Running Blow;8;
Savage;3;
Sharpshooter;3;
Shieldwall;1;
Shock;3;
Shoot or Move;-3;
Shooter: Long;7;
Shooter: Medium;4;
Shooter: Short;2;
Short Move;-3;
Slow;-5;
Sniper;10;p;
Snow Walk;3;
Sorcerer;15;p;
Standard Bearer;0;
Steadfast;3;
Stealth;3;
Summoner;15;p;
Swamp Walk;3;
Swarm;3;
Tailslap;3;
Teleport;12;p;
Terror;15;p;
Tough;15;p;
Traps;3;
Undead;3;
Weapon Master;7;p;
Were;0;
vs dwarves;0;
vs elves;0;
vs evil;0;
vs good;0;
vs humans;0;
vs magic users;0;
vs mounted;0;
vs orcs;0;
vs trolls;0;

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