Saturday, November 15, 2008

Example Archers using archer specials


In the Dragon Noir campaign, each individual has a name. To make the campaign more interesting, I tried to give each model some unique traits to make players attached to the characters.

Here are examples of 3 different characters using the archer specials.

I thought Elves with a Quality of 2 were overpowered, so I increased their quality. In addition, I made ample use of the prototype rules of Shock and Sharpshoooter to differentiate models.

Tuesday, November 11, 2008

Archer Specials for a Song of Blades and Heroes

Here are two specials for SOBH. I haven't had a chance to play test them much.


Shoot or Move
Cost: -3
Requires Ranged Attack.
If you move, you cannot shoot. If you shoot, you cannot move.

I modeled the cost after the slow move. The standard SOBH rules basically allow archers to shoot on the run, so you need to give crossbowman some benefits.

This seemed to work well and the cost looks ok in my playtest.

Quick Shot
Cost: 7
Requires Ranged Attack.
If the character does not move, you may make an additional ranged attack. Each additional shot is at -1 combat. You may not make any additional melee attacks using this special.

This allows you to simulate robin hood or any excellent archer at the cost of shooting on the run.

The cost is a bit high but based on the high costs for other multiple attack specials.

Wednesday, November 5, 2008

One Page Rules

There is something about one page rules that attracts me to reading them. The rules are short,concise and easy to pick up. There is almost a zen like quality in trying to express rules simple enough to be displayed in 1 page.

From the boardgamegeek website, here is a link to several one page war games. The author put in a bit of work in actually creating maps and icons to accompany his quick one page war games.

Take a look!

Dragon Noir Special Rules

Here is a list of the special rules used in the SOBH conversion of Dragon Noir.
There are a few custom rules I wrote or gleaned off the SOBH forum.

You can copy these rules into Ray Forsythe html warband builder for SOBH.

I used the custom rules to record specials that are against certain types.

Dragon Noir Special Rules
Acrobat;3;
Amphibious;3;
Animal;-3;
Armored;3;
Artificial;3;
Assassin;15;p;
Beastmaster;8;
Berserk;3;
Big;3;
Bodyguard;3;
Burrowing;4;
Cleric;15;p;
Clinging;3;
Combat Master;10;p;
Coward;-2;
Danger Sense;3;
Dashing;3;
Desert Walk;3;
Distract;12;
Drain;8;
Elementalist;15;p;
Entangle;15;
Epic Attack;5;p;
Evil;0;
Fearless;3;
Flying;10;
Forester;3;
Free Disengage;3;
Ghost Blade;2;
Giant Slayer;3;
Glancing Blow;5;
Good;0;
Greedy;-2;
Gregarious;3;
Group Fighter;3;p;
Hatred;3;
Heavy Armor;5;
Hero;15;p;
Huge;5;
Leader;15;p;
Lethal;3;
Long Move;10;
Magic Resistance;2;
Magic-User;15;p;
Mighty;3;
Mountaineer;2;
Mounted;6;
Mutant;3;
Necromancer;15;p;
Opportunistic;4;
Paladin;2;
Poison;3;
Quick Shot;7;
Running Blow;8;
Savage;3;
Sharpshooter;3;
Shieldwall;1;
Shock;3;
Shoot or Move;-3;
Shooter: Long;7;
Shooter: Medium;4;
Shooter: Short;2;
Short Move;-3;
Slow;-5;
Sniper;10;p;
Snow Walk;3;
Sorcerer;15;p;
Standard Bearer;0;
Steadfast;3;
Stealth;3;
Summoner;15;p;
Swamp Walk;3;
Swarm;3;
Tailslap;3;
Teleport;12;p;
Terror;15;p;
Tough;15;p;
Traps;3;
Undead;3;
Weapon Master;7;p;
Were;0;
vs dwarves;0;
vs elves;0;
vs evil;0;
vs good;0;
vs humans;0;
vs magic users;0;
vs mounted;0;
vs orcs;0;
vs trolls;0;