Sunday, January 18, 2009

playing ADOM

I came across ADOM while doing research on computer games. Its an old ASCII based rogue. The user interface is very challenging to learn.

Monday, January 12, 2009

Melee Specials for SOBH

Some ideas for melee specials. Some of these are used in a Song of Dragon Noir.

Weapon Master
You may roll 2 dice for your combat roll. Choose one of the values as
your final combat roll.

This should effectively add a +1 to your die roll. However, you have the choice of choosing the final value. The reason for this is to give you the option to choose to knock down or force your opponent to recoil.

Mighty
When your Combat roll is a 5, you may change it to a 6.
This effectively bumps your combat odds of causing a knock down.

Hardy - this idea came from the Bren of SOBH forum.
When your Combat roll is a 1, you may change it to a 2.

This effectively reduces your odds of fallen or killed.

Song of Dragon Noir - Rule Costing

Here is a summary rule costing for the specials in Song of Dragon Noir.
These values probably need balancing.

Acrobat;3;
Armored;3;
Berserk;3;
Bodyguard;3;
Cleric;15;p;
Combat Master;10;p;
Coward;-2;
Epic Attack;5;p;
Evil;0;
Ghost Blade;2;
Good;0;
Group Fighter;3;p;
Hatred;3;
Magic Resistance;2;
Mighty;3;
Necromancer;15;p;
Opportunistic;4;
Paladin;2;
Quick Shot;7;
Running Blow;8;
Sharpshooter;3;
Shock;3;
Shoot or Move;-3;
Sniper;10;p;
Summoner;15;p;
Weapon Master;7;p;
vs dwarves;0;
vs elves;0;
vs evil;0;
vs good;0;
vs humans;0;
vs magic users;0;
vs mounted;0;
vs orcs;0;
vs trolls;0;

Wednesday, January 7, 2009

A Song of Dragon Noir

I finally wrapped up all my notes on my Dragon Noir/SOBH conversion and bundled into a few pdfs. The first draft can be found at the SOBH forum

A Song of Dragon Noir is a fan conversion of Dragon Noir to SOBH rules. It was a good mental exercise and got a few solo plays.

Each counter has a unique stat and fills a role on their side for a campaign game.

If I have time, I would like to update the stats for the individual characters differently using some new ideas I have.

Friday, January 2, 2009

SOBH: Black Fox Warband

Here are the stats for the Black Fox warband.

;Black Fox Warband
Arek;17;4;2;false;Coward,Gregarious;
Aruk;23;4;3;false;Evil;
Ashrak;48;3;3;false;Armored,Evil,Lethal,Shock,vs mounted;
Attrag;33;4;3;false;Hatred,Sharpshooter,Shoot or Move,Shooter: Medium,vs dwarves;
Azrog;27;4;3;false;Evil,Savage;
Baby Dragon;86;3;4;true;Armored,Epic Attack,Tough;
Black Fox;96;3;4;true;Armored,Leader,Savage,Weapon Master;
Crazy Ork;39;4;4;false;Berserk,Mighty;
Fnarad;29;4;3;false;Evil,Shooter: Medium;
Gattog;39;4;3;false;Evil,Quick Shot,Shooter: Medium;
Gharvs;38;4;4;false;Animal,Big,Long Move,Slow;
Gnurr;41;5;4;true;Big,Fearless,Tough;
Graz;33;4;3;false;Evil,Hatred,Sharpshooter,Shoot or Move,Shooter: Medium,vs elves;
Grishnak;48;3;3;false;Armored,Lethal,Shock,vs elves;
Gromr;62;4;4;true;Big,Mighty,Tough;
Gromrak;44;3;3;true;Evil,Weapon Master;
Grumuz;36;3;3;false;Evil,Steadfast;
Grunek;26;4;2;false;Gregarious,Shooter: Medium;
Guruk;46;3;2;true;Armored,Evil,Leader,Slow;
Kommog;44;3;3;false;Evil,Sharpshooter,Shooter: Medium;
Krek;24;4;2;false;Free Disengage,Gregarious;
Krobek;32;3;2;false;Mighty,Shock;
Krular;20;4;3;false;Coward,Evil;
Kuruz;32;4;3;false;Armored,Evil,Mighty;
Radak;42;3;3;false;Armored,Evil,Savage;
Shaman;46;3;2;true;Coward,Evil,Magic-User;
Shraggag;36;3;3;false;Evil,Group Fighter;
Throda;41;5;4;true;Big,Group Fighter,Tough;
Thrugg;35;4;4;false;Evil,Mighty,Savage,Short Move;
Ugluk;46;3;4;false;Armored,Evil;
Wardog;14;3;2;false;Animal;
Wardog;14;3;2;false;Animal;
Zabek;24;4;2;false;Gregarious,Shock;
Zarad;27;4;3;false;Evil,Fearless;
Zed;32;4;3;false;Armored,Evil,Poison;
Zorak;33;4;3;false;Armored,Evil,Opportunistic;
Zrodek;24;4;2;false;Gregarious,Hatred,vs dwarves;
Zugun;36;3;3;false;Berserk,Evil;

Holiday Gaming

Over the holidays, I finally got a chance to get some board gaming going on with my friends.

I tried to prep up a game of SOBH but most of my friends are euro gamers, so those games made it to the table first.

Shadow Hunters was fun but actually took a while to play with 6 players.

Fairy Tale was a quick fun game. By plays, it is in my top 3 and goes over well with teenagers.

A quick game of Nexus Ops reminded me why I like the game so much. Sometimes I do wish the game had a more tactical feel but that would only increase the time.