Saturday, October 25, 2008

Elves Oath - Dragon Noir


Dragon Noir Scenario:
Map: The WaterMill Map. For a miniature map, you will need to build a map with
a river running through it with a building on one side and forest on another.
A sample image of the Cry Havoc maps can be here.

Setup:
The exiled Rebels - Laberne, Jon, Grast, Hohmley, Gustav, Evans (all mounted); The Orks - Zed (mounted), 1 archer, 1 crossbowman, 2 Elite Orks (both 16 attack strength), 3 warriors (2 x 14, 1 x 10).

The humans start mounted on horses. Give them the special "Mounted" and "Long Move".
For the unnamed orcs, pick orcs that match the general stats on their images.

As a special rule, if a mounted figures ever gets "Fallen" as a result. Remove them off their horse and place them adjacent to their mount. It takes 2 actions to remount a horse in battle. Horses stay in the hex where their rider was unmounted. They may be pushed aside with no penalty as part of a character's move to an adjacent empty hex.

Flavor Text:
"We are like leaves from the same tree: same blood, same destiny" says the Oath of the Elves.
Since their arrival on Kazhdin, Zacharie has advised Konrad to send a small group to meet the Elves in the forest of Penrad.
If Laberne and Jon, half-elven through their mother, were to join with the Elves
then the assistance of the Elves of the island would be acquired.

Black Fox, well named, suspects that there may be elves among the strangers
and that they will seek contact with their brothers on the island.

So he sends a patrol to intercept them on the road leading to the forest.

Starting positions and Sequence of action: The Orks enter by side 8 of the map, in the section between the corner (with side 5) and the stream.
They make one initial full move and then a second.
The exiled Rebels then start the first game turn by entering through side 6 in the section between the corner (with side 7) and the stream.


Important: A bridge is placed over the stream 2 hexes from the edge of the map (side 6), where the watercourse is no wider than one hex.
Characters may make use of this normally.

The fallen wall represents the bridge.

Victory conditions:
The first scenario is essentially a breakthrough scenario. Team 1 needs to break through the opposing team's side in order to achieve the scenario objective and gain victory points.

Specific rules:
If, before the end of the twelfth turn, the Rebels are able to exit Laberne or Jon through side 8 of the map, between the stream and the corner (with side 5),
they have won. If neither of those two characters exit the map by the specified edge before the end of the twelfth game turn, the Orks win.

Victory Points: 1 vp per 25 point kill. 3 VP for winning scenario + Campaign scenario bonus below.

Campaign scenario: If the Rebels win, the 4 Elf archers will take part on their side in the decisive battle (see Scenario 5).

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