Monday, January 12, 2009

Melee Specials for SOBH

Some ideas for melee specials. Some of these are used in a Song of Dragon Noir.

Weapon Master
You may roll 2 dice for your combat roll. Choose one of the values as
your final combat roll.

This should effectively add a +1 to your die roll. However, you have the choice of choosing the final value. The reason for this is to give you the option to choose to knock down or force your opponent to recoil.

Mighty
When your Combat roll is a 5, you may change it to a 6.
This effectively bumps your combat odds of causing a knock down.

Hardy - this idea came from the Bren of SOBH forum.
When your Combat roll is a 1, you may change it to a 2.

This effectively reduces your odds of fallen or killed.

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